![]() A month later, Hardsuit Labs suffered layoffs. Two months later, Paradox Interactive announced that Cara Ellison, Bloodlines 2’s senior narrative designer, had left Hardsuit Labs.įast forward to February 2021 and Paradox Interactive announced that it had fired Hardsuit Labs from the development of Bloodlines 2. Shortly after that delay, the game’s lead narrative designer, Brian Mitsoda, and its creative director, Ka’ai Cluney, announced they were no longer working on the project at Hardsuit Labs. Let’s call this moment in the sequel’s development timeline the moment it entered hell. Well, in August of 2020, Paradox and then-developer Hardsuit Labs announced that Bloodlines 2 was delayed to 2021. That’s a lot of content about Bloodlines 2, right? Surely the game was well on its way to being released. Paradox Interactive announced in 2020 that Bloodlines 2 would be coming to Xbox Series X, and then right after, the publisher announced it would target PlayStation 5 as well. It received trailers showcasing the Brujah Clan, the Ventrue Clan, full story videos, and more. ![]() Things seemed to be progressing well after Bloodlines 2’s announcement, too. ![]() It was a sequel 15 years in the making, after all. When Bloodlines 2 was announced in 2019, there was a ton of excitement around it. Case in point, publisher Paradox Interactive’s Vampire: The Masquerade – Bloodlines 2, a title announced in 2019 that has since been almost canceled, swapped to multiple developers, and more. Development hell doesn’t always have to indicate length – sometimes, a game’s development can go sideways in just a short period of time. ![]()
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